Gaming Journalism: Reporting on the Latest Releases and Trends

Online games are new trendy games which by using Internet technology to support game play. The trend started not long before 1996 by QuakeWorld who contributed a lot to popularize online gaming in, the Internet was clearly being used to play email games and MUDs (Multi User Dungeons) even as the Internet itself was still in it’s infancy but with the growing time these game rapidly evolved. As the online gaming expanded it proved the growth of internet.

Online games can vary from simple text based games to games comprising complex graphics and virtual worlds played by many players simultaneously. Many online games have connected with online communities, resulted into a social activity .There are   ample variety of online games and like the technology they are based on, these can roughly categorized as following:

Games played by email.

Games which can be played directly https://sagamebetth.com  in a browser window simply by visiting a Web address.

Text-based games

Games are played using IRC (Internet Relay Chat), Telnet, a MUD client, a Web-based forum, or something similar.

Highly graphical video games

Games require stand-alone software packages and permit users to play with and/or against each other over an Internet connection.

Massively multiplayer online games

These were possible with the growth of broadband Internet access in many developed countries, using the Internet to allow hundreds of thousands of players to play the same game together.

If leaving behind text-based games all other games are bounded about number of players participating in the game. With a few exceptions, graphical games crack their user-base across a number of diverse servers, also referred to as “shards” or “realms,” each of which is a absolute version of the game world. The population restrictions of servers fluctuate from game to game, but they frequently support several thousand players each. While there can be games played by hundreds of players together in a single area.